So the fourth and final 'New Vegas' DLC starts off with you traveling to The Divide, a series of canyons and collapsed highways, to “meet your destiny” or something of that sort when you finally get to Ulysses. Throughout most of this journey Ulysses will, as mentioned above, be talking to the player fairly often (and without spoiling much of anything) about how the devastation seen the region is somehow your fault. This, in my opinion, gets fairly tedious fairly quickly. That said ***ALERT*** your answers to his questions and whether or not you find all of his journal entries (scattered throughout the region) has a significant impact on the endgame of the DLC so pay attention to these otherwise fairly dull conversations. Longtime readers (just kidding there aren't any) may remember how in the 'Old World Blues' article I mentioned how it was nice to have a villain that deviated a bit from the stiff stock types and actually brought a bit of levity to their destruction well Ulysses is totally not like that at all. He is, like the player character, a courier and unless the definition of that job has drastically changed its description in the future then he has an awfully high opinion of himself and a lot of resources at his disposal for someone whose, unless I really missed something, previous job was delivering packages. Basically imagine a FedEx employee with a messiah complex and you should have a pretty good idea of Ulysses' personality. So that's kind of meh especially given the frequency with which you have to sit through his philosophical rantings.
That said other than Ulysses the DLC is actually quit nice. A nearly linear narrative with just enough in the way of rewards for diverting off the main path and a very interesting environment. The Divide is also (and I realize that enemies scale with player level) one of the most challenging areas in the game even if the player character is a walking tank as nasty enemies have a habit of spawning in groups close enough to the player to make picking them all off before they reach you impractical/impossible. That's actually a good thing. After the cake walk that was 'Honest Hearts' it's nice to actually be moderately challenged. Also worth noting is that the region unique equipment for 'The Lonesome Road' is, after the toys found in 'Old World Blues', probably some of the best equipment in the game which is always nice (except for the rocket launcher, that thing can't hit anything).
Overall I would say that the various flavors of 'New Vegas' DLC added something to the overall experience (except 'Honest Hearts') and that while certainly not the best of the bunch that 'The Lonesome Road' did as much as it could to wrap up the questions surrounding your characters origins and that while that may sometime end up being incongruous with the character you've been playing it's probably as good as it's going to get. Check back next week for how to break the game.
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