Wednesday, November 30, 2011

Sweating the little things, i.e. minor improvements in Ultimate MvC3

Alright so there isn't too much to talk about this week. The creatively titled 'Ultimate Marvel vs. Capcom 3' (which uses five different fonts in its title) isn't for better or worse really all that different than its predecessor. So other than the HUD (discussed last week) what's changed? Well we've got twelve new characters, eight “new” stages (whoop-de-doo), an allegedly improved online mode and a whole host of tweaks to the existing characters. Anything else? Yes! Of all the various systemic and menu options that I picked the “vanilla”  'Marvel vs. Capcom 3' apart for Capcom has changed...one of them. Wait, what? Yup, of all of the various design issues that plagued the non-gameplay elements of “vanilla” only one of them has been changed from “suck” to “functional”.

While I'm not complaining about the change they made it's a little frustrating to see how little else got fixed. Oh, the change by the way is how failed matchmaking attempts are handled. That's it. While this was certainly a source of frustration for me and I'm sure many others it wasn't what I would consider to be the highest priority issue in the game. That would be the button configuration (source of much time wasted) which remains inexplicably unchanged. So now with the search we start here:
Something about this looks very familiar.
We search for a bit and if something goes horribly, horribly wrong we get this:
Abort! Abort! Abort!
And then we end up back here:
Yes, I definitely feel like I've seen you somewhere before.
That's it. A simple and obvious change to something that shouldn't have been a problem in the first place. Good job. Ugh, really? That's it? I still have to use the second worst button configuration utility in fighting games, still have to sit through pointless post-matchmaking song and dance, still have to deal with the game saving itself three times after every ranked match? Gee, thanks Capcom. See you all next week.

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