Pictured: A reminder of what the original HUD locked like |
On the left you'll see the second most interesting man in the world. |
Furthermore I'm very curious who thinks a character order that goes 3-1-2 (new) is somehow more intuitive than an order that goes 1-2-3 (old). While this is a change where I agree with the apologists (i.e. people who're for some reason defending terrible design) that people will eventually get used to I have argued and will continue to argue that it's something that people shouldn't have to get used to. More change for changes sake. I get it that the designer wanted to make it more apparent which character was on point at any given moment but there really has to be a better way to do so than this.
Before we get to the last issue here's a test. More specifically it's a crappy web-based test for colorblindness. See 'UMvC3' like 'Bioshock 2' makes a mistake in its design that makes it difficult to impossible for those with certain forms of colorblindness to see the display properly. In 'Bioshock 2' it was a minigame that was literally impossible for those with red-green or blue-yellow colorblindness to solve. In 'Marvel' while I haven't seen the specifics of the complaints I have seen several colorblind players vocalizing their concerns about being unable to read several of the meters/gauges effectively. This is certainly an area where I don't recall seeing similar complaints about the old HUD.
Overall looking at the (ghastly) changes to the HUD it really does seem to reinforce the suspicion of change for changes sake. Even more-so than when the change results in something that is considerably worse than what it's replacing is the resources devoted to these unnecessary changes. As of the writing of this article (a couple of days before the games official launch) people have already found more than a few glitches ranging from silly to “Oh hell” that's a problem. Maybe a few less random changes and a little more QA/QC next time Capcom. Not a sermon, just a thought. See you all next week.
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