Wednesday, October 26, 2011

We're off to see the wizard AKA Heart, Brain and Spine retrieval in the Post-Apocalypse

Ok, so imagine this. You pick up a strange radio signal and in responding to it are whisked away to a ancient research lab where a brain floating in a jar informs you that your brain, heart and spine have been removed/replaced. The brainjar further explains that even if you wanted your original parts back that they seem to have misplaced your brain and that you're likely going to have to defeat a mad scientist in order to retrieve it. Such is the beginning of 'Fallout: New Vegas' third DLC expansion 'Old World Blues'. Of course there's more to it than just a brain retrieval mission, you'll also have to eventually fight your way through hordes of crazed lobotomites and robotic scorpions as you explore the Big MT.

Like the 'Fallout 3' expansion 'Mothership Zeta' the 'Old World Blues' DLC takes a turn for the bizarre compared to the main game and to the other expansions. Unlike 'Mothership Zeta' (a DLC that takes place on an Alien spaceship) 'Old World Blues' manages a much lighter tone to match the absurdity of its premise and situation*. Most amusing to me was the results of a (lengthy) series of missions to restore the AI personalities to the appliances in the living space that your given as your base of operations. I found Muggy, a crazed mini-robot whose raison d'être is to collect and clean mugs, and the toaster "Ahahaha! I am on-line once again! Tremble, world, before my heating coil of doom!") to be the most amusing of the appliances but it seems like real thought went into all of their personalities (such as light switches that try to seduce you). The benefit for restoring the AI personalities of the appliances (other than amusing dialog) is that they'll each provide the player with additional resources to help in completing the DLC.

The overall story of the DLC is an interesting one as it manages to present some fairly horrible things in a fairly humorous manner. Examples would be the aforementioned lobotomy that the player is subjected to at the beginning of the DLC, the way the various researchers in the facility casually mention the horrifically inhumane experiments they've been conducting and the mad rantings of Dr. Mobius (usually threatening to release more robotic scorpions to attack the player). Overall the DLC fills in some of the blanks about the world itself (technology and creatures) a bit more than it fills in the players background though if you scour around the region you'll still find some information that transcends this particular expansion.

Overall 'Old World Blues' was my favorite 'New Vegas' expansion for a variety of reasons. The story it told was tragic while still being somewhat humorous. The villain was also a much needed deviation from some of the stiffer personalities encountered during other DLCs and the main game. The environment itself was interesting as you get to see where a lot of the critters and technology encountered elsewhere originated. A diverse and interesting experience that paces itself well and really draws the player in and one I would definitely recommend. See you all next week.

*The 'Mothership Zeta' has a few humorous moments but overall the tone is more somber as the player works with other abductees to escape from the aliens.

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