Thursday, June 16, 2011

A (brief) Introduction

So, um, hello. This is, as you may have guessed from the article title, the introduction to an ongoing series of articles. The overall purpose of these articles is pretty simple: go at a variety of games with valid critiques in the hopes that developers catch wind of these articles and stop making certain design decisions going forward. That's not too much to ask for, right? Right? The plan right now is to give a once over to the games I've played most recently while hopefully building a large enough backlog of flawed games to fuel these articles going forward. I also hope that even though some readers may not share my taste for certain genres that the points illustrated via the design mistakes within games are something that people can appreciate as it applies to all games. If a specific design choice makes games within one genre more irritating and/or less intuitive then the odds of implementing something similar (or identical) in a game from a different genre being the correct design choice is slim to nil. There are also a few games on the docket that are a little more systemically flawed than others but that are still, in my opinion worth checking out, both for these flaws and for the other non-flawed aspects of the game. Ok, I think that's it. There should be a comments section around here somewhere if anyone is actually reading this. Also in case the Twitter thingy (Widget?) isn't working then notifications about updates to the blog and also anything blog related that comes to mind will be posted @CritDissection. Check back next week for the first of a few planned articles that take aim at Marvel vs. Capcom 3: Fate of Two Worlds.

No comments:

Post a Comment